[TYRES_FX_CUSTOMTEXTURE_C5]
TXDIFFUSE = Soft.dds
TXBLUR = Soft_blur.dds
TXNORMAL = Slick_NM.png
TXNORMALBLUR = Slick_blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_C4]
TXDIFFUSE = Soft.dds
TXBLUR = Soft_blur.dds
TXNORMAL = Slick_NM.png
TXNORMALBLUR = Slick_blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_C3]
TXDIFFUSE = Medium.dds
TXBLUR = Medium_Blur.dds
TXNORMAL = Slick_NM.png
TXNORMALBLUR = Slick_blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_C2]
TXDIFFUSE = Hard.dds
TXBLUR = Hard_blur.dds
TXNORMAL = Slick_NM.png
TXNORMALBLUR = Slick_blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_C1]
TXDIFFUSE = Hard.dds
TXBLUR = Hard_blur.dds
TXNORMAL = Slick_NM.png
TXNORMALBLUR = Slick_blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_VI]
TXDIFFUSE = VisualInt.dds
TXBLUR = VisualInt_Blur.dds
TXNORMAL = VisualInt_NM.png
TXNORMALBLUR = VisualInt_Blur_NM.png

[TYRES_FX_CUSTOMTEXTURE_VW]
TXDIFFUSE = VisualWet.dds
TXBLUR = VisualWet_Blur.dds
TXNORMAL = VisualWet_NM.png
TXNORMALBLUR = VisualWet_Blur_NM.png

[TYRES_FX]
DAMAGE_FLAT_SPOT_GAIN=0.04
DAMAGE_FLAT_SPOT_FADE=0.2
DAMAGE_GRAIN_GAIN=0.005
DAMAGE_WIDTH_K=1.3
DAMAGE_OFFSET_K=0
DAMAGE_GRAIN_MAX=0.1
DAMAGE_SPEC_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.7
DAMAGE_REFL_MULT=0.8
DAMAGE_OCCLUSION_MULT=0.8
DAMAGE_NORMALS_MULT=0.1
FLEX_SKEW_SMOOTHING=0.1
FLEX_MAX_SKEW_MULT=0.8
FLEX_PROFILE_MULT=0.6
FLEX_SKEW_RANGE_MULT=3
FLEX_MULT=0.5
WEAR_MAX_VIRTUAL_VM = 25

[TYRES_FX_REAR]
DAMAGE_WIDTH_K=1.85           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car

[INCLUDE]
INCLUDE=common/f1_lights.ini, common/f1_tyre_damage.ini

[BRAKEDISC_FX]
ACTIVE=0

[REAL_MIRROR_0]
FOV=11
IS_MONITOR=0
ROTATION=0.29, 0.02

[REAL_MIRROR_1]
FOV=11
IS_MONITOR=0
ROTATION=-0.29, 0.02

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = car_chassis
CarPaintVersionAware = 1

[Material_CarPaint_Metallic]
Materials = sw_metal
FresnelMax = 0.2
FresnelC = 0.2
BrightnessAdjustment = 1 ; compensates for ambient specular
ColoredSpecular = 0.9

[Material_CarPaint_Metallic]
Materials = cockpit_metal2
FresnelMax = 0.3
FresnelC = 0.5
BrightnessAdjustment = 1 ; compensates for ambient specular
ColoredSpecular = 0.9

[Material_CarPaint_Metallic]
Materials = SCREWS
FresnelMax = 0.2
FresnelC = 0.1
BrightnessAdjustment = 0.1 ; compensates for ambient specular

[Material_CarPaint_Metallic]
Materials = EXHAUST
FresnelMax = 0.2
FresnelC = 0.2
BrightnessAdjustment = 0.3 ; compensates for ambient specular
ColoredSpecular = 5
AmbientSpecular = 0.6
AmbientSpecularEXP = 3.5

[Material_CarPaint_Metallic]
Materials = METAL_DETAIL
FresnelMax = 1
FresnelC = 0.5
BrightnessAdjustment = 1 ; compensates for ambient specular
ColoredSpecular = 0.9
---------------------------------------------------------------------------------------------

[WOBBLY_BIT_0]
NAME = DRIVER:RIG_Head
CONNECTED_TO = 0.0, 0.314, -0.320   
MAX_RANGE = 0.05            
DAMPENING_LAG = 0.9
G_GAIN = 2.8
GRAVITY_GAIN = 1.5
OFFSET_GAIN = 1000
STIFF_AXIS = 0, 0, 1
STIFF_AXIS_STIFFNESS = 1
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

---------------------------------------------------------------------------------------------

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
TRANSMISSION = 1.3


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.05
TRANSMISSION = 1