v1.0
- Initial release

v1.1
- fixed issue "EMPTY CURVE, RETURNING ZERO" in the log.
- fixed rear left fast rebound min/max value in the setup.
- added correct fuel range for the car, allowing to set up longer single player races.
- added default driver helmet/suits/gloves for skins without them. Thanks to @After_Midnight for the texture work, and KS team for the support.
- enhanced dirty tyres texture
- minor enhancement on the 3d model
- 2k skinpack available

Note: all the changes introduced, have no impact on the car performance.


v2.0
physics
- tyres updated to tyre model v6
- tuning on the tyres due to the latest changes on the tyre load sensitivity introduced in AC v1.4
- tweaks on Medium tyres for the excessive graining
- added a parameter to configure the steer assist in the setup screens in the GENERIC tab. For Servo Wheels, or, in general, in case of strange vibrations, the suggested value is 100. For normal wheels keep the default value (50).
- we've decided to remove the fictional tyres (soft and hard), and to keep only tyre compound actually used in F3 Cup 2014 (medium tyres, based on AVON data). Tyre wear of the medium tuned according to Tristan Cliffe's suggestions.

3d
- small tweaks on the 3d
- tweaks on shaders and digital instruments
- new skin template with small modification on the side mirrors. Old custom skins needs to be updated (easy fix)
- all skins included in the skin packs have been updated to the new template.
- added two new Toro Rosso skins
- all skins, helmets in the official package are now 2k
- 4k skinpack is provided as a separate package

Note: the car should have comparable performances from the previous versions. Tweaks have been verified once more with real life telemetry data, and the car has been brought back, with some improvements, to how it was before the enhancements introduced in AC v1.4.


v3.0

- 3d Model -
Improved 3d and shaders
Added chromo, opaque and metallic effect (thanks to Marco Calesella for his help)
Several parts completely remodeled:
rear wing
rear diffuser
tyre profile (the thread is now much more visible)
steering wheel is now fully modeled in 3d. Small bolts, display screen and so on.
rear light is now also remodeled in 3d. The rear light is now blinking in the pitlane
new tiny details on the interior
3D optimization to improve performances
New LODs
Added seat belts (created by Marco Calesella)
Driver helmet is now appearing in the showroom
New functions added to the steering wheel display
New internal/external cameras
Added dashcam
Tuned driver head movements

- specific VR modifications -
Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects.

During our tests we've noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes seems to be ignored for some reasons. 
A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future. 
As a workaround use the official app to save the correct position. You just need to do this once.


- skins -
added new skin Scuderia MRT (created by Marco Calesella) as an example of the new chromo effects introduced in the new version
added seatbelts_textures_package. Those are created as skins for easy preview in the showroom. You can use those different brands seatbelts in your own skins simply copying textures in your skin folder.

- Sound -
Sound upgraded to the new fmod project structure (updated by Davide elMariachi90 Cervone). 


- Physics -
Tyres upgraded to the newest tyre model v10 and fine tuned.
Tyre radius dependent on speed, calculated based on tyre manufacturer specs
Tyre falloff tuned to have a realistic feeling when losing grip
Fine tuned the relationship between tyre temperatures and tyre pressures. Using the same car setup used in reality, the hot tyre pressure reached is now the same of the real car.
Improved tyres behaviour in fast changes of direction. The car has a now more direct response.
Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger.
Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa
Brakes pads efficiency based on real data
Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsports drivers
Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future.
Tuned damage model for the aerodynamics
Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob.
Steer assist set to 100% by default instead of 50. Its still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly.
Fixed downshift profile causing the car to slightly lock the rear during downshifting
Changed step for ARBs to be make the selection easier
Added fuel consumption for accurate fuel estimation for AI (no changes for driver fuel consumption that was already tuned to the same number)
Car performances are comparable with the previous version, and verified once more to match the real car telemetry.


IMPORTANT NOTE: Setups of the previous version are NOT COMPATIBLE with the new version due to changes on the aero model.



v3.1
- improved force feedback
- tyres tuned
- fixed issue of excessive speed in certain conditions
- reworked splitter and diffuser
- bumper camera is now in line with other AC cars
- fixed small issues on some skins